GDC 2014 was an incredible experience, not the least of which marked the first public release of my first game that wasn’t a tiny simple project. The days leading up to the conference were full-on crunch and panic as I tried to navigate the mysterious and strange process of submitting an app to the Apple App Store, but all is well that ends well, and this certainly has a happy ending.
In case you didn’t know, the Locanimals team ended up having a booth at GDC Play at the suggestion of a faculty member. We thought it would be a great way to get feedback and exposure for the game. The rest of the team had been in San Francisco for a few days, but my arrival coincided with the first day of the Play and Expo Floor. Getting the booth up and running was straightforward since they provide most of the things that any presenter would need (table, tablecloth, power, keyboard, mouse, monitor).
We had the opportunity to meet with so many people from the industry to talk about our game. It was incredibly rewarding to hear our ideas validated and see people excited by what we’ve made and with the potential of what’s to come. The fact that people were drawn to our booth because of our character designs was even more validation that we had done work to be proud of. Overall, we got a lot of great tips, added a bunch of players, and generally drew a lot of inspiration from GDC. It was incredible experience, and the Locanimals team is thankful for he opportunity.