The following games were completed for Jesse Schell’s game design class at the Entertainment Technology Center.
This assignment was centered around randomness and making dice an integral part of gameplay. Those were the only restrictions for the assignment, so it was one of the most open-ended assignments at that point in the semester.
My brainstorming process began with the idea of having many dice. I love Yahtzee for letting me throw a ton of dice at the same time, and I thought that bringing that element into a game would bring an element of silly fun to whatever game I made. I also always liked war games, especially Stratego, so I was decided to put the player in the role of commanding an army.
Tellingly, the name of this assignment was “The Frontier of Freedom.” There were no rules save that the game we make be “excellent.” We were allowed to work in any size group, but the quality of the game was to be proportional to the number of students in the group. I chose to work with one other student, John Baxa.